AvalonEarth Player Guide
Run a company, sign contracts, fly to the Moon, launch supply pods, and build a Trade Server empire - everything you need as a player.
1. Companies - what they are
A company is your business. Found one, run it with friends, and either offer a service to the rest of the server or buy what you need from someone else's.
Starting a company
- Type /company create.
- You pay a creation fee from your personal balance.
- Pick a name within the configured min/max length.
- Names can use letters, numbers, spaces, underscores, and hyphens.
- Pick one type: Building, Mercenary, Trading, or Logistics.
Renaming
- The owner can rename the company from the company menu.
- The rename cost is paid from the company bank.
Quick access
Building
Sell pre-made structures from saved templates.
Mercenary
Sell armed help - your roster does the fighting.
Trading
Place Trade Servers for passive income.
Logistics
Sell deliveries - buyer asks, you fetch.
2. The four company types
2a. Building
You sell pre-made structures. Save templates of builds you have designed, list them with a price, category, and description, and other companies can commission them.
How a sale works
- A buyer browses Services -> Building and picks one of your templates.
- A contract is created.
- Half of the price is paid up front. The other half is held.
- You build or place the requested structure.
- Completing the contract releases the held half.
2b. Mercenary
You sell armed help. Your company has a pool of mercenaries. Managers can raise or lower the total pool, and contracts reserve free mercenaries while the job is active.
How a sale works
- A buyer browses Services -> Mercenary and requests a count.
- If you have enough free mercenaries, a contract is created.
- Half is paid up front and half is held.
- The requested mercenaries stop counting as free until the job closes.
- Completing the contract releases the held half.
2c. Trading
Trading companies make passive income with Trade Servers - crafted items you place in the world and maintain with fuel, water, and repairs. See section 6.
Trading companies level up through server production XP. Higher level = more concurrent Trade Servers (Level 1 = 1 server, Level 10 = 10 servers).
Trading companies do not sell external services in the service browser.
2d. Logistics
You sell deliveries. Buyers choose an item category, item, quantity, price, and optional note. Your company collects the requested items and deposits them into the delivery GUI.
How a sale works
- Buyer: Services -> Logistics -> category -> item -> quantity -> note.
- A contract is created with the same up-front/held payment split.
- Your members deposit the requested items into the delivery GUI.
- Once fully delivered, the held funds release automatically.
- The buyer claims the delivered items from My Deliveries.
Categories: building blocks, decorations, redstone, transportation, misc, food, tools, combat, and brewing.
3. Contracts
Every cross-company sale uses a contract. Contracts can move through these states:
Escrow protects both sides: 50% is paid up front to the seller, 50% is held until the contract is finished. Sellers get paid for starting, and buyers don't release the full price until completion.
4. Roles and Promotion
Anyone in a company has one of three roles:
Owner
Full access. Manages members, roles, bank, and contracts.
- Deposit / withdraw / view bank
- Manage members and roles
- View, accept, refuse contracts
- Manage templates and type-specific data
Manager
Almost everything except changing roles.
- Deposit / withdraw / view bank
- Manage members (no role changes)
- View, accept, refuse contracts
- Manage templates and type-specific data
Employee
Helps run day-to-day operations.
- Deposit money
- View the bank
- View contracts
Promotion
- Use the Promote button in your company menu.
- It sends a server-wide promotion message for your company.
- The cost is paid from the company bank.
- Promotions have a cooldown between uses.
5. The Moon
The Moon is a separate world: dusty, hostile, low gravity, no breathable air, no rain, custom ores, special villages, meteorite strikes, and dangerous terrain.
5a. How to get there
To launch normally from Earth, you need:
- A Tier 1 Rocket.
- A placed Launch Pad.
- Clear weather.
- Open space above you.
- The Launch Pad must be idle, with no supply pod on it.
Stand on the Launch Pad, hold the Tier 1 Rocket, and right-click. The rocket is placed on the pad and the item is consumed. Then:
- Right-click the placed rocket to board. The countdown starts and launches you to a random Moon landing point.
- Left-click (attack) the placed rocket to pick it back up as an item.
Tier 1 is the only rocket with a working destination. Tier 2 and Tier 3 exist as item scaffolding for future content. Do not leave or dismount during countdown or launch. Moon return is controlled by staff/admin systems - ask staff if no public return method is available.
5b. Surviving the atmosphere
There is no breathable air on the Moon. If your head is not covered by a working Astronaut Helmet or Lunarite Helmet, you take suffocation damage every couple of seconds.
5c. Astronaut Suit
The Astronaut Suit is your starter Moon survival set. Each piece has custom durability that drains while you're on the Moon - even standing still.
Helmet
Glass-style. Lets you breathe.
Chestplate
White leather armor.
Leggings
White leather armor.
Boots
White leather armor.
Astronaut Suit pieces cannot be repaired in an anvil or combined like vanilla armor. Repair them at an Oxygenator using saplings.
5d. Lunarite Armor
Lunarite Armor is the stronger Moon armor. Each piece has armor, armor toughness, and knockback resistance, plus a large custom durability pool that drains far slower than the Astronaut Suit - the preferred set for long expeditions.
Helmet
3 armor
557 durability
Chestplate
8 armor
742 durability
Leggings
6 armor
705 durability
Boots
3 armor
631 durability
Full Lunarite Armor also protects you from radioactive craters. The Astronaut Suit does not.
Repairing:
- Repaired in an anvil using Lunarite Ingots.
- Each ingot restores 40 durability.
- The anvil cost is paid in player XP levels.
- Only Lunarite Ingots work - nothing else produces a result.
Lunarite Armor can only be equipped on the Moon.
5e. Mining and Lunarite
The Moon has its own ores:
- Iron Ore - normal resource ore.
- Lunarite Ore - unique Moon resource.
Mining Lunarite Ore drops Lunarite Nuggets. Combine 9 nuggets in a crafting grid to get 1 Lunarite Ingot. Ingots are used for:
- Lunarite Armor
- Lunarite Laser Crossbow
- Trade Servers
- Launch Pads
- Command Stations
- Supply Pod missions
5f. Mobs and the Laser Crossbow
Hostile mobs spawn around Moon players on a timer, even in daylight. Bring a weapon and armor.
The Lunarite Laser Crossbow is a custom crossbow that fires laser projectiles - no arrows needed. Crafted with Lunarite Ingots, a Crossbow, and Redstone.
5g. Meteorites
Meteorites can fall near Moon players in four sizes:
Small
Light impact
Medium
Solid loot
Large
Big crater
Huge
Jackpot
When one impacts:
- It explodes and carves a crater.
- The crater can contain lava, magma, and netherrack.
- A Blackstone core can contain coal, iron, gold, diamond, and rare full blocks.
- The crater cools over time: lava -> magma -> netherrack -> moonstone.
Meteorites avoid repeatedly hitting the same chunk too quickly, and skip AFK players based on movement checks.
5h. Terrain features and radiation
Moon terrain can include:
- Small and large craters.
- Moon rock clusters.
- Frozen lunar ice lakes.
- Lunar crystal fields.
- Deep cracks and canyons, sometimes with caves below.
Some craters are radioactive, marked by toxic green crater floor blocks. Standing near them without a full working Lunarite Armor set causes radiation damage. All four pieces must have remaining durability to protect you.
5i. Moon Villages
Moon villages generate as glass dome settlements connected by glass tunnels. They use deterministic world-seed placement, so the same seed places villages in the same regions.
Layout:
- A central plaza dome.
- 1 to 4 directional chains of extra domes.
- Dome sizes and interiors vary.
Dome themes: bedroom, library, kitchen, workshop, storage, observatory, lab, farm.
Every village is guaranteed at least one farm. Farms use cauldrons because there is no Moon rain. Moon villagers can be killed unless staff/config makes them invulnerable.
6. Trade Servers
Trade Servers are how Trading companies make money. They're physical blocks - a Beacon server block with a custom head display. Craft one, place it, fuel it, cool it, repair it, and it produces money and XP over time.
Capacity
- You can run as many servers at once as your company's Trading level.
- Level 1 = 1 server, Level 10 = 10 servers.
- Each active server produces money every production cycle and gives company XP.
- Leveling up increases your concurrent-server cap.
The four things to manage
Fuel
Servers run on Fuel buckets made in the Fuel Generator. 1 Fuel = 5 minutes of runtime. Buffer caps at 1 hour. At zero, production stops.
Durability
Each server starts with 15 HP. It loses 1 HP per 15 minutes of active runtime. At 0 HP it breaks. Repair with a Server Repair Tool (30 uses, +1 HP each).
Temperature
Servers heat up while producing. At 125 C they OVERHEAT and stop. They restart only after cooling below 70 C.
Water (coolant)
Add coolant by depositing water buckets in the server fuel GUI. Capped at 100. One bucket adds 25 water. While water is present, heat gain is blocked and water evaporates while cooling. Evaporates more slowly in configured cold worlds.
Open your company menu -> Trade Servers to manage placed servers. The GUI shows live fuel, heat, water, durability, status, and location.
7. The Fuel Generator
The Fuel Generator turns Coal + Netherite into Fuel buckets. Fuel is used by Trade Servers, rockets, and Command Stations.
Place it like a normal block and right-click to open the GUI:
Top slot
Netherite Ingot - consumed per cycle.
Middle slot
Coal - fuels the cycle.
Bottom slot
Fuel output - a Fuel bucket appears here when a cycle finishes.
Each cycle takes a short while (like a slow furnace).
8. Launch Pads, Command Stations & Supply Pods
Launch Pads are infrastructure for rockets and supply pods. Use one on Earth to launch a Tier 1 Rocket to the Moon, or one on the Moon with a Supply Pod and Command Station for pod missions.
Launch Pads
- Place a Launch Pad item to create a 3x3 Smooth Stone pad centered on the placed block.
- You need a clear 3x3 area at the same height.
- Breaking any pad block removes the whole pad and drops the Launch Pad item.
- If a pod is loaded or returned, the pod item and stored fuel drop too.
- If a pod is in flight when the pad is destroyed, the mission is lost.
Rockets: stand on an idle Launch Pad, hold a Tier 1 Rocket, right-click. The pad must not have a supply pod on it.
Supply Pods
- Place a Supply Pod on the center of an idle Launch Pad.
- Right-click the pad while the pod is loaded to open the pod fuel GUI.
- Pod fuel is NOT Fuel buckets - it requires 9 Lunarite Ingots for one ready pod cargo.
- Only Lunarite Ingots can be stored in the pod fuel GUI.
Command Stations
A Command Station is a Lectern-style control block for a Launch Pad.
- Must be placed on the Moon.
- Must be next to a Launch Pad.
- Each Launch Pad can have only one Command Station.
Right-click to open the control GUI, which shows:
- A trajectory tracker.
- Fuel button for station Fuel buckets.
- Launch button.
- Mission status and ETA.
Launching a Supply Pod mission
Requirements:
- A Supply Pod placed on the pad.
- 9 Lunarite Ingots loaded into the pod.
- At least 1 Fuel bucket stored in the Command Station.
- A clear launch/landing column above the pad.
When you click Launch:
- You choose one of three rolled reward options.
- Fuel is consumed only after you choose a reward.
- The pod launches.
- It returns after a long real-time delay.
- If the landing column is blocked, clear it and use the Command Station to bring the pod home.
- Claim the returned reward by right-clicking the pad.
9. Oxygenator and Armor Repair
The Oxygenator is a placeable utility block used to repair Astronaut Suit pieces. The two Moon armor sets repair very differently from each other.
Oxygenator
Place the Oxygenator like a normal block (looks like a barrel). Right-click to open its GUI. There are two input slots:
- Armor slot: place one Astronaut Suit piece (helmet, chestplate, leggings, or boots).
- Sapling slot: place any saplings.
Once both slots are filled, it processes automatically. Every couple of seconds it consumes one sapling and repairs +30 durability on the suit piece. An indicator pane shows Repairing or Idle.
- Only one player can use a given Oxygenator at a time.
- Closing the GUI returns the armor and any remaining saplings (overflow drops at your feet).
- Only Astronaut Suit pieces fit - Lunarite armor does not.
- Breaking the Oxygenator drops the item and any contents.
Repair summary
10. Items List
Moon utilities
Fuel Bucket
Fuel for Trade Servers, rockets, and stations.
Fuel Generator
Makes Fuel from Coal + Netherite.
Oxygenator
Repairs Astronaut Suit pieces using saplings.
Tier 1 Rocket
Launches you to the Moon from a Launch Pad.
Tier 2 / Tier 3 Rocket
Item only - no destination yet.
Rocket parts
Cable Coils
Wiring for engines and tech.
Fan
Air movement component.
Pipe
Fluid/coolant routing.
Engine
Powers the rocket.
Tech components
CPU
Logic core for tech blocks.
Battery
Stores power.
Astronaut Suit
Astronaut Helmet
Lets you breathe on the Moon.
Astronaut Chestplate
Starter Moon chest armor.
Astronaut Leggings
Starter Moon legs armor.
Astronaut Boots
Starter Moon boots.
Moon mining
Lunarite Ore
Mineable Moon ore.
Lunarite Nugget
Drops from Lunarite Ore.
Lunarite Ingot
9 nuggets → 1 ingot.
Moonstone
Result of fully-cooled meteorite craters.
Lunarite endgame gear
Lunarite Helmet
3 armor, 557 durability.
Lunarite Chestplate
8 armor, 742 durability.
Lunarite Leggings
6 armor, 705 durability.
Lunarite Boots
3 armor, 631 durability.
Lunarite Laser Crossbow
Custom crossbow - lasers, no arrows.
Trade gear
Trading Server
Block that produces money for your company.
Server Repair Tool
30 uses, +1 HP per use.
Launch pad gear
Landing Gear
Supply pod component.
Parachute
Supply pod component.
Supply Pod
Loaded with Lunarite for missions.
Launch Pad
3x3 Smooth Stone pad for rockets and pods.
Command Station
Lectern-style controller for a pad.
11. Recipes
All recipes are 3x3 crafting grids unless stated otherwise. Custom items can't be substituted with vanilla versions.
Rocket parts
Cable Coils









Fan







Pipe






Engine









Tier 1 Rocket







Tech components
CPU









Battery







Fuel Generator & Oxygenator
Fuel Generator








Coal + Netherite → Fuel.
Oxygenator









Repairs Astronaut Suit pieces with saplings.
Astronaut Suit
Astronaut Helmet





Astronaut Chestplate








Astronaut Leggings







Astronaut Boots




Lunarite
Lunarite Ingot shapeless · 9 nuggets









9 × Lunarite Nugget → 1 × Lunarite Ingot
Lunarite Helmet





Lunarite Chestplate








Lunarite Leggings







Lunarite Boots




Lunarite Laser Crossbow





Trade
Trading Server









Server Repair Tool



Launch Pad & Supply Pod
Landing Gear







Parachute






Supply Pod shapeless






Landing Gear + Parachute + Fan + Engine + CPU + Battery
Launch Pad








Command Station









12. Commands you can use
Opens the company browser. If you don't have a company, this is also where you can start creating one.
Opens the company creation flow.
Opens your own company menu.
Opens your company GUI directly.
Browse service offers from other companies.
Opens the in-game wiki GUI with categories and recipe browsing.
Alias for /company wiki.
Shows basic public information about a company.