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Missiles & the Anti-Missile System

From the AvalonEarth Wiki

Missiles are offensive ordnance fired from a Launch Pad at map coordinates. There are eleven missiles across three tiers, each assembled from rare blueprints. Tier 3 warheads cannot be intercepted.

Getting a missile

Missiles are not crafted from raw materials — each is assembled from 9 identical signed Blueprints arranged in a full 3×3 grid. Blueprints are rare loot found three ways:

Higher tiers are always rarer, and you need nine of the same blueprint to build one missile — so assembling a high-tier missile is a long-term grind.

The missiles

TierMissileEffect
Tier 1BasicAll-purpose warhead; wide, moderately deep crater.
IncendiarySets the impact alight.
PiercingNarrow but very deep penetrator.
ClusterBursts into a spread of ~25 mini-blasts over a wide area.
Tier 2Bunker BusterDrives almost straight down; very deep, very narrow.
Basic IIHeavier all-purpose warhead.
Lava SpreaderLeaves temporary lava across a wide area.
Water SpreaderLeaves temporary water across a wide area.
Tier 3
no intercept
EarthquakeLifts and throws blocks across a huge radius.
EMPWrecks redstone systems in a wide radius; little physical damage.
Anti-MatterCarves a massive deep crater and leaves the area toxic for a while.

Firing a missile

  1. Build a Launch Pad and a linked Command Station. The pad must be of the missile's tier or higher — a higher-tier missile needs a higher-tier pad.
  2. Right-click the pad while holding the missile to load it.
  3. Open the linked Command Station and type the target X and Y coordinates in chat when prompted.
  4. Launch. The missile flies for a few seconds and then detonates at the target coordinates (with the missile's built-in scatter / precision).

The Anti-Missile System

The Anti-Missile System is a research-gated defensive battery. It is an electric machine (~150 power/sec) and must end each tick powered to be able to fire.

  • While powered, it shoots down any inbound tier 1 or tier 2 missile whose impact would land within its protection radius (default 64 blocks).
  • Tier 3 warheads can never be intercepted.
  • After a successful interception it must reload for about 20 seconds before firing again — overlap several batteries to hold against a barrage.
  • Both the attacker and the defender get a message when a missile is shot down.

It is end-of-branch power tech: a town must research the full oil → fuel chain up through the Combustion Generator first (see Investigation).

Categories: The Moon & Space | Crafting