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The Moon

From the AvalonEarth Wiki

The Moon is a separate world: dusty, hostile, low-gravity, with no breathable air, no rain, custom ores, special villages, meteorite strikes and dangerous terrain. Reaching it and surviving it is the core of AvalonEarth's late game.

How to get there

To launch normally from Earth, you need:

  • A Tier 1 Rocket.
  • A placed Launch Pad.
  • Fuel piped into the pad from a connected Fuel Storage.
  • Clear weather.
  • Open space above you.
  • The Launch Pad must be idle, with no supply pod on it.

Stand on the Launch Pad, hold the Tier 1 Rocket and right-click. The rocket is placed on the pad and the item is consumed. Then:

  • Right-click the placed rocket to board. The countdown starts, you ride it during the countdown, and it launches you to a random Moon landing point.
  • Left-click (attack) the placed rocket to pick it back up as an item — useful if you change your mind or set up on the wrong pad.

Rideable rockets must have fuel piped into the launch pad. Run a Fluid Pipe carrying fuel from a Fuel Storage to the pad's centre block — a Tier 1 Rocket needs roughly 1000 fuel (a Tier 2 Rocket about 2500). On launch the fuel is drained and the connected pipes break away.

The boarding check verifies all the same conditions as placement: the pad must be idle, the weather must be clear, the column above must be free, and enough fuel must be piped in.

The Tier 1 Rocket always goes to the Moon — no destination picker. The Tier 2 Rocket can go to either the Moon or the Meteorite Shower; the destination is set from a Command Station on the destination launch pad. The Tier 3 Rocket exists as item scaffolding for future content. Do not leave or dismount during countdown or launch.

Returning

  • Moon return is controlled by staff/admin systems.
  • If no public return method is available, ask staff.

Surviving the atmosphere

There is no breathable air on the Moon. If your head is not covered by a working Astronaut Helmet or Lunarite Helmet, you take suffocation damage every couple of seconds — unless you are inside the bubble of an active Oxygen Distributor.

While on the Moon you also get Slow Falling, Jump Boost III, and no normal fall-damage pressure compared with Earth movement.

Suffocation with no working helmet & no active Distributor Slow Falling Jump Boost III

Your helmet is the critical piece. If it runs out of durability, the atmosphere starts killing you again. An Oxygen Distributor lets you take the helmet off (or work indoors) while it has oxygen in its tanks.

Astronaut Suit

The Astronaut Suit is your starter Moon survival set. Each piece has custom durability that drains while you're on the Moon — even standing still.

Helmet

Glass-style. Lets you breathe.

Chestplate

White leather armor.

Leggings

White leather armor.

Boots

White leather armor.

Astronaut Suit pieces cannot be repaired in an anvil or combined like vanilla armor. Repair them at an Oxygenator using saplings.

Lunarite Armor

Lunarite Armor is the stronger Moon armor. Each piece has armor, armor toughness and knockback resistance, plus a large custom durability pool that drains far slower than the Astronaut Suit — the preferred set for long expeditions.

Helmet

3 armor
557 durability

Chestplate

8 armor
742 durability

Leggings

6 armor
705 durability

Boots

3 armor
631 durability

Full Lunarite Armor also protects you from radioactive craters. The Astronaut Suit does not.

Repairing

  • Repaired in an anvil using Lunarite Ingots.
  • Each ingot restores 40 durability.
  • The anvil cost is paid in player XP levels.
  • Only Lunarite Ingots work — nothing else produces a result.

Lunarite Armor only works in Moon-allowed worlds. If you try to wear, shift-click, drag, hotbar-swap or dispense it into your armor slots in a disallowed world, the action is blocked. If it somehow ends up on you (admin commands, plugin API), it is stripped off automatically and returned to your inventory.

Mining and Lunarite

The Moon has its own ores:

  • Iron Ore — normal resource ore.
  • Lunarite Ore — unique Moon resource.

Mining Lunarite Ore drops Lunarite Nuggets. Combine 9 nuggets in a crafting grid to get 1 Lunarite Ingot. Ingots are used for almost every tier-1 and tier-2 build:

Player-placed iron ore is tracked separately, so mining your own placed blocks will not drop the custom Moon iron variants.

Mobs, the Giant Zombie and the Laser Crossbow

Hostile mobs — creepers, zombies and skeletons — spawn around Moon players on a timer, even in daylight. Spawns are capped per player. Bring a weapon and armor.

Giant Zombie. A rare, oversized zombie variant can spawn among the normal hostiles. It is scaled up, far tougher, and immune to arrows. If a player lingers near it, it slams the ground in a wave that flings everyone around it into the air. Killing one has a small chance to drop a single missile blueprint.

The Lunarite Laser Crossbow is a custom crossbow that fires laser projectiles — no arrows needed. Crafted with Lunarite Ingots, a Crossbow and Redstone (see Recipes).

Meteorite impacts (on the Moon)

Meteorites can fall near Moon players in four sizes:

Small

Light impact

Medium

Solid loot

Large

Big crater

Huge

Jackpot

When one impacts:

  • It explodes and carves a crater.
  • The crater can contain lava, magma and netherrack.
  • A Blackstone core can contain coal, iron, gold, diamond and rare full blocks.
  • The crater cools over time: lava → magma → netherrack → moonstone.

There is also a non-explosive "head meteorite" variant that lands near you and drops a textured head and, sometimes, a Meteorite Rock item (the same item you mine in the Meteorite Shower world).

Meteorites avoid repeatedly hitting the same chunk too quickly, and skip AFK players based on movement checks. These on-Moon impacts are separate from the Meteorite Shower destination world.

Terrain features and radiation

Moon terrain can include:

  • Small and large craters.
  • Moon rock clusters.
  • Frozen lunar ice lakes and liquid water lakes.
  • Lunar crystal (amethyst) fields.
  • Deep cracks and canyons, sometimes with caves below.
  • Sparse pale-wood trees.

Some craters are radioactive, marked by toxic green crater-floor blocks. Standing near them without a full working Lunarite Armor set causes radiation damage. All four pieces must have remaining durability to protect you.

Moon villages

Moon villages generate as glass dome settlements connected by glass tunnels. They use deterministic world-seed placement, so the same seed places villages in the same regions.

Layout:

  • A central plaza dome.
  • 1 to 4 directional chains of extra domes.
  • Dome sizes and interiors vary.

Dome themes: bedroom, library, kitchen, workshop, storage, observatory, lab, farm.

Every village is guaranteed at least one farm. Farms use cauldrons because there is no Moon rain. Moon villagers can be killed unless staff/config makes them invulnerable.

Loot

  • Many domes contain chests and barrels with mixed loot — ores, ingots, moonstone, tools and the occasional Lunarite Nugget/Ingot.
  • Very rarely, a container also holds a missile blueprint. Higher tiers are rarer than lower ones, and a missile is crafted from 9 identical blueprints, so finding a full set this way is a long-term grind.

Per-tier blueprint drop chances are configurable under moon.village.blueprint-drop in config.yml (set a tier to 0 to disable it).

What you can't do on the Moon

Most teleport-style or claim-style commands are blocked on the Moon.

Blocked examples: /tp, /tpa, /tphere, /tpahere, /tpaccept, /home, /warp, /back, /claim, /gp, /towny, /res.

You also cannot place water or lava buckets freely. Note that the Moon does have natural and hand-placeable water in some places (e.g. for Trade Server coolant), but bucket placement is restricted.

Categories: The Moon | Survival