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The Power System

From the AvalonEarth Wiki

The power system is the industrial backbone of AvalonEarth. It moves three resources — electricity, oil and fuel — through placed machines and conduits. The whole network is resolved once per second, and almost every power machine is gated behind Towny investigation.

The three resources

Electricity

Real-time, with optional storage. A consumer runs only while the generators (and Power Cells) connected to it can meet its demand this second. There is no inherent buffer unless you add Power Cells.

Oil

A pooled liquid, pumped from oil fields and held in Oil Storage.

Fuel

A pooled liquid, refined from oil (or fermented by a Biofuel Generator) and held in Fuel Storage.

Conduits (cables & pipes)

Conduits are placed blocks, not menu connections. Place one next to another and they auto-connect to adjacent conduits of the same type and to any machine they touch. Left-click a conduit to remove it.

  • Electric Cable — carries electricity.
  • Fluid Pipe — carries oil or fuel. A freshly placed pipe is unbound and locks to whichever network (oil or fuel) its run first touches.

Conduit tiers (I / II / III)

  • Upgrade a run by surrounding 8 conduits of the previous tier with the tier's node block: Gold Block for tier II, Diamond Block for tier III.
  • All tiers share one network per resource and interconnect freely.
  • A grid's per-tick transfer cap follows its lowest-tier conduit, so upgrade the whole run to raise the cap.
ConduitTier ITier IITier III
Electric Cable51210242048
Fluid Pipe (oil/fuel)642561024

Throughput caps are per-tick transfer per grid.

Generators (electricity)

GeneratorOutputNotes
Solar Panel35 power/secDaytime only; drops to ~30% while storming.
Wind Turbine8 + up to 32 power/secHeight bonus (best high up, Y 64–192). Only in configured worlds (Earth by default) — not on the Moon.
Coal Generator30 power/secBurns coal at ~8 s per coal; holds an internal coal buffer.
Combustion Generator250 power/secBurns fuel from a connected fuel pool at 1 fuel/sec. The strongest generator — needs the full oil → refinery → fuel chain feeding it.

Power Cells (electricity storage)

Power Cells charge from surplus generation and discharge to cover demand before any coal or fuel is burned. They come in three tiers:

TierCapacityTransfer rate
Tier 13,600 power-seconds60 / sec
Tier 214,400 power-seconds150 / sec
Tier 357,600 power-seconds400 / sec

One power-second is one unit of power held for one second. The transfer rate caps how much a single cell can charge or discharge each second.

The oil → fuel chain

Oil Pump

Pumps 1 oil every 5 seconds while electrically powered (~100 power/sec). Only works while standing inside an admin-defined oil field, and the cable must connect to the single block directly behind the pump.

Oil Storage

Holds up to 5,000 oil.

Oil Refinery

Turns oil into fuel: 4 oil → 1 fuel per cycle, one cycle every 5 seconds, drawing ~150 power/sec.

Fuel Storage

Holds up to 5,000 fuel. Fuel feeds combustion generators, rockets, command stations and tractor refuelling.

Pumps

Water Pump

An electric pump (~60 power/sec) placed next to a connected water body of at least a 3×3×3 (27-block) source. Run a Fluid Pipe from it to your Trade Servers and every connected server tops up its coolant automatically each tick — an overheated server even recovers on its own.

Fuel Pump

An electric refuelling station (~20 power/sec) that pipes fuel into nearby tractors (within ~6 blocks). It draws fuel from a connected Fuel Storage.

Power Meter

The Power Meter is an inline electricity ammeter — a diagnostic tool, not gated behind research. Place it between two cables: it bridges them, adds no load, and reads the grid's live throughput.

Electric Furnace

The Electric Furnace smelts items using electricity instead of fuel: about 60 power/sec while it has a valid input, smelting one item every ~2 seconds. It is a tier-2 research unlock.

The commodity market

Electricity and oil can be bought and sold server-wide through market machines:

Electric Market Distributor

Lists stored electricity for sale. The owner must be in an Electric company. Set a unit price in its GUI (0 disables the listing).

Oil Market Distributor

The same, for oil. Owner must be in an Oil company.

Market Buyer

Buys electricity and/or oil from the global market and unloads it into connected storage at about 100 units/sec.

Switching machines on & off

Every power machine — the Oil, Water and Fuel Pumps, the Oil Refinery, generators (solar, wind, coal, combustion), Power Cells, Oil/Fuel Storage, the Electric Furnace and the market machines — has a right-click status panel with an ON/OFF switch in the bottom-centre slot.

Flip it off and that machine leaves the grid entirely: it generates nothing, draws no power, and its stored oil/fuel/charge is isolated from the network until you switch it back on. Only the machine's owner (or staff) can toggle it, and the setting survives restarts.

Categories: Industry & Power | Tier 2 | Crafting